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Journal of Advanced Computational Intelligence and Intelligent Informatics

  • ISSN : 1343-0130(Print) / 1883-8014(Online)
  • Honorary Editor :Lotfi A. Zadeh (University of California)
  • Editors-in-Chief :Toshio Fukuda (Nagoya University), Kaoru Hirota (Tokyo Institute of Technology)
  • In Cooperation with :
    ~International Fuzzy Systems Association (IFSA),
    ~Japan Society for Fuzzy Theory and Intelligent Informatics (SOFT),
    ~Brazilian Society of Automatics (SBA),
    ~The Society of Instrument and Control Engineers (SICE),
    ~John von Neumann Computer Society (NJSZT),
    ~Vietnamese Fuzzy Systems Society (VFSS),
    ~Fuzzy Systems and Intelligent Technologies Research Society of Thailand (FIRST),
    ~Korean Institute of Intelligent Systems (KIIS),
    ~Taiwanese Association for Artificial Intelligence (TAAI)
  • Indexed in Scopus, EI Compendex

open access

JACIII Vol.12 No.2 Mar. 2008

Intelligence Techniques in Computer Games and Simulations
Guest Editor: Ruck Thawonmas
Professor, Department of Human and Computer Intelligence, College of Information Science and Engineering, Ritsumeikan University, Japan (As of Mar. 2008)

 

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JACIII Vol.12 No.2 Mar. 2008

Editorial:
Special Issue on Intelligence Techniques in Computer Games and Simulations
Ruck Thawonmas, pp. 105-105

This issue presents eight research papers focusing on different aspects of intelligence techniques and their applications in computer games and simulations. They are extended papers from those accepted and presented at the International Symposium on Intelligence Techniques in Computer Games and Simulations that was held in Shiga, Japan on March 1-2, 2007.

The issue starts with a paper entitled “Using Automatic Calibration with Microscopic Traffic Simulation,” which focuses on the use of a genetic algorithm for searching parameter spaces of a microscopic traffic simulation. The second paper, “On-Line Fault Detection and Compensation of Hydraulic Driven Machines Using Modelling Techniques,” presents the use of modelling information for the fault detection of hydraulic driven machines as well as for the compensation of incipient faults. The third paper, “Generation of Character Motion by Using Reactive Motion Capture System with Force Feedback,” focuses on animation making with reactive motion data generated from the interaction with force feedback and the virtual environment. The fourth paper, “Modeling of Wood Aging Caused by Biological Deterioration,” looks into an application of an ant colony optimization algorithm to generation of wood aging patterns caused by biological deterioration.

The next three papers are related to network games. The fifth paper, “Intelligent Synchronization for Mirrored Game Servers: A Real Case Study,” examines the effectiveness of an intelligent optimistic synchronization scheme for mirrored game server architectures in real multiplayer-online-game environment. The sixth paper, “I3P: A Protocol for Increasing Reliability and Responsiveness in Massively Multiplayer Games,” presents a peer-to-peer (P2P) approach for minimizing the server bottleneck in online gaming and for increasing response and reliability. The seventh paper, “Haar Wavelets for Online-Game Player Classification with Dynamic Time Warping,” presents an application of Haar wavelet for reduction of online game players' action sequences used in player classification. Finally, the eighth paper, “Developing Natural Language Enabled Games in SCXML,” looks into the potential of SCXML for the game design and implementation.

As the guest editor of this special issue, I would like to express my sincere gratitude to the authors in this issue for their hard job. Special thanks go to the anonymous referees for their assistance in the review process. Finally, I wish to thank JACIII staffs for their helps in coordinating the publication of the issue.

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Paper:
Using Automatic Calibration with Microscopic Traffic Simulation
Iisakki Kosonen, pp. 106-110
Abstract | Full-text (PDF152KB)
Paper:
On-Line Fault Detection and Compensation of Hydraulic Driven Machines Using Modelling Techniques
Chrissanthi Angeli and Avraam Chatzinikolaou, pp. 111-115
Abstract | Full-text (PDF146KB)
Paper:
Generation of Character Motion by Using Reactive Motion Capture System with Force Feedback
Woong Choi, Naoki Hashimoto, Ross Walker, Kozaburo Hachimura, and Makoto Sato, pp. 116-124
Abstract | Full-text (PDF887KB)
Paper:
Modeling of Wood Aging Caused by Biological Deterioration
Xin Yin, Tadahiro Fujimoto, Norishige Chiba, and Hiromi T. Tanaka, pp. 125-131
Abstract | Full-text (PDF820KB)
Paper:
Intelligent Synchronization for Mirrored Game Servers: A Real Case Study
Stefano Ferretti, Marco Roccetti, and Claudio E. Palazzi, pp. 132-141
Abstract | Full-text (PDF701KB)

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Paper:
I3P: A Protocol for Increasing Reliability and Responsiveness in Massively Multiplayer Games
Jeremy Kackley, Matthew Gambrell, and Jean Gourd, pp. 142-149
Abstract | Full-text (PDF118KB)
Paper:
Haar Wavelets for Online-Game Player Classification with Dynamic Time Warping
Ruck Thawonmas and Keita Iizuka, pp. 150-155
Abstract | Full-text (PDF222KB)
Paper:
Developing Natural Language Enabled Games in SCXML
Jenny Brusk and Torbjörn Lager, pp. 156-163
Abstract | Full-text (PDF206KB)
Paper:
Non Linear Disturbance Accommodation Fuzzy Control
Slim Abdelbari and Jelel Ezzine, pp. 165-171
Abstract | Full-text (PDF338KB)
Paper:
Fuzzy Logic Based Lane Change Model for Microscopic Traffic Flow Simulation
Madhu Errampalli, Masashi Okushima, and Takamasa Akiyama, pp. 172-181
Abstract | Full-text (PDF740KB)

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Paper:
Algorithm for Web Service Discovery Based on Information Retrieval Using WordNet and Linear Discriminant Functions
Ricardo Sotolongo, Carlos Kobashikawa, Fangyan Dong, and Kaoru Hirota, pp. 182-189
Abstract | Full-text (PDF229KB)
Paper:
Further Results on T-S Fuzzy Controller Design Subject to Input Constraint
Hugang Han, pp. 190-197
Abstract | Full-text (PDF186KB)
Paper:
State Dependant Anytime Control Methodology for Non-Linear Systems
Annamária R. Várkonyi-Kóczy, pp. 198-205
Abstract | Full-text (PDF153KB)
Paper:
A Universal Autonomous Robot Navigation Method
Annamária R. Várkonyi-Kóczy, pp. 206-213
Abstract | Full-text (PDF109KB)

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