JACIII Vol.21 No.2 pp. 359-362
doi: 10.20965/jaciii.2017.p0359


Construction of Web-Based Speech Game System “kikimimi”

Kentaro Tani*1, Masahiko Sato*2, Tatsuya Murakami*2, Ryosuke Kawachi*3, Takuya Niikawa*4, and Yoshinobu Maeda*2

*1Graduate Institute of Entrepreneurial Studies
3-1-46 Yoneyama, Chuo-ku, Niigata-shi, Niigata 950-0916, Japan

*2Niigata University
8050 Ikarashi 2-no-cho, Nishi-ku, Niigata 950-2181, Japan

*3Niigata University of Health and Welfare
1398 Shimami-cho, Kita-ku, Niigata-shi, Niigata 950-3198, Japan

*4Osaka Electro-Communication University
1130-70 Kiyotaki, Shijonawate-shi, Osaka 575-0063, Japan

May 20, 2016
February 2, 2017
Online released:
March 15, 2017
March 20, 2017
visual impairment, ADL (activities of daily living), QOL (quality of life), entertainment, self-efficacy
In this study, a web application of kikimimi, a game for visually-impaired persons, was created. The game rules were simplified to allow the visually-impaired to easily play it. This was verified in an experiment in which visually-impaired persons actually enjoyed the web application game. Moreover, it was confirmed that even the simplified version of the game was sufficiently entertaining.
Cite this article as:
K. Tani, M. Sato, T. Murakami, R. Kawachi, T. Niikawa, and Y. Maeda, “Construction of Web-Based Speech Game System “kikimimi”,” J. Adv. Comput. Intell. Intell. Inform., Vol.21 No.2, pp. 359-362, 2017.
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Last updated on Jul. 19, 2024