JRM Vol.18 No.5 pp. 626-633
doi: 10.20965/jrm.2006.p0626


Novel Human Interface for Game Control Using Voluntarily Generated Biological Signals

Keisuke Shima*, Masaru Okamoto*, Nan Bu**, and Toshio Tsuji*

*Graduate School of Engineering, Hiroshima University, 1-4-1 Kagamiyama, Higashi-Hiroshima, Hiroshima 739-8527, Japan

**On-Site Sensing and Diagnosis Research Laboratory, National Institute of AIST, 807-1 Shuku-machi, Tosu, Saga 841-0052, Japan

March 8, 2006
April 21, 2006
October 20, 2006
human interface, video game machines, biological signals, probabilistic neural network, pattern discrimination
We propose a human interface for video game operation using voluntarily generated biological signals as input. The users choose specific input signals and configure signal measurement based on preferences, physical condition (disabled or not), and degree of disability. Based on input signals, the intended user operations are estimated with a probabilistic neural network (PNN), and then control commands are determined. Our proposed interface enables individuals even with severe physical disabilities to maneuver video games. Experiments confirmed the feasibility of our designed interface by subjects suffering from cervical spine injury.
Cite this article as:
K. Shima, M. Okamoto, N. Bu, and T. Tsuji, “Novel Human Interface for Game Control Using Voluntarily Generated Biological Signals,” J. Robot. Mechatron., Vol.18 No.5, pp. 626-633, 2006.
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