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JRM Vol.18 No.5 pp. 626-633
doi: 10.20965/jrm.2006.p0626
(2006)

Paper:

Novel Human Interface for Game Control Using Voluntarily Generated Biological Signals

Keisuke Shima*, Masaru Okamoto*, Nan Bu**, and Toshio Tsuji*

*Graduate School of Engineering, Hiroshima University, 1-4-1 Kagamiyama, Higashi-Hiroshima, Hiroshima 739-8527, Japan

**On-Site Sensing and Diagnosis Research Laboratory, National Institute of AIST, 807-1 Shuku-machi, Tosu, Saga 841-0052, Japan

Received:
March 8, 2006
Accepted:
April 21, 2006
Published:
October 20, 2006
Keywords:
human interface, video game machines, biological signals, probabilistic neural network, pattern discrimination
Abstract
We propose a human interface for video game operation using voluntarily generated biological signals as input. The users choose specific input signals and configure signal measurement based on preferences, physical condition (disabled or not), and degree of disability. Based on input signals, the intended user operations are estimated with a probabilistic neural network (PNN), and then control commands are determined. Our proposed interface enables individuals even with severe physical disabilities to maneuver video games. Experiments confirmed the feasibility of our designed interface by subjects suffering from cervical spine injury.
Cite this article as:
K. Shima, M. Okamoto, N. Bu, and T. Tsuji, “Novel Human Interface for Game Control Using Voluntarily Generated Biological Signals,” J. Robot. Mechatron., Vol.18 No.5, pp. 626-633, 2006.
Data files:
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