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JRM Vol.25 No.3 pp. 458-465
doi: 10.20965/jrm.2013.p0458
(2013)

Paper:

Human-Scale Motion Capture with an Accelerometer-Based Gaming Controller

Sagar N. Purkayastha, Michael D. Byrne, and Marcia K. O’Malley

Rice University, 6100 Main Street, Houston, TX 77005, USA

Received:
November 14, 2012
Accepted:
March 6, 2013
Published:
June 20, 2013
Keywords:
motion capture, accelerometers, gaming controllers
Abstract

Gaming controllers are attractive devices for research due to their onboard sensing capabilities and low cost. However, a proper quantitative analysis regarding their suitability for motion capture has yet to be fully reported. In this paper, a detailed analysis of the accelerometers of the Nintendo Wiimote is presented. The gravity-compensated acceleration data from the accelerometers of theWiimote were plotted, compared and correlated with computed acceleration data derived from a six-camera motion capture system. The results show high correlation and low mean absolute error between the gravity-compensated data from the accelerometers of the controllers and computed acceleration from position data of the motion capture system. From the results obtained, it can be inferred that the Wiimote is well suited for motion capture applications where post-processing of data is practical.

Cite this article as:
Sagar N. Purkayastha, Michael D. Byrne, and Marcia K. O’Malley, “Human-Scale Motion Capture with an Accelerometer-Based Gaming Controller,” J. Robot. Mechatron., Vol.25, No.3, pp. 458-465, 2013.
Data files:
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Last updated on Sep. 21, 2021