Paper:
Virtual Scissors in a Thin Haptic and Force Feedback Environment
Kenji Funahashi*, Daisuke Kubotani*2, Yuji Iwahori*3,
and Koji Tanida*4
*Nagoya Institute of Technology, Gokiso-cho, Showa-ku, Nagoya, Japan
*2Rinnai Corporation, 2-26 Fukuzumi-cho, Nakagawa-ku, Nagoya, Japan
*3Chubu University, 1200 Matsumoto-cho, Kasugai, Aichi, Japan
*4Honda R&D Co., Ltd., 4630 Shimotakanezawa, Haga-machi, Tochigi, Japan
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- [3] K. Tanida, K. Funahashi, M. Ohmi, and M. Kusumi, “Embodiment Evaluation for Tools of Virtual Reality Technology -A Trial Evaluation by Measuring Hemodynamic Change in the Brain-,” Transactions of Virtual Reality Society of Japan, Vol.12, No.1, pp. 3-10, 2007 (in Japanese).
- [4] K. Funahashi, D. Kubotani, K. Tanida, and Y. Iwahori, “Pseudo Haptic Expression by Presentation Delay in Virtual Scissors System,” Proc. the 12th Virtual Reality Society of Japan Annual Conf., pp. 393-394, 2007 (in Japanese).
- [5] K. Funahashi, Y. Kuroda, and M. Mori, “A Study for Touchable Online Shopping System with Haptical Force Feedback,” Proc. ICAT2008, pp. 297-300, 2008.
- [6] A. Lecuyer, J.-M. Burkhardt, and L. Etienne, “Feeling Bumps and Holes without a Haptic Interface: the Perception of Pseudo-Haptic Textures,” Proc. ACM SIGCHI, pp. 239-246, 2004.
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