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JACIII Vol.13 No.3 pp. 283-288
doi: 10.20965/jaciii.2009.p0283
(2009)

Paper:

Virtual Scissors in a Thin Haptic and Force Feedback Environment

Kenji Funahashi*, Daisuke Kubotani*2, Yuji Iwahori*3,
and Koji Tanida*4

*Nagoya Institute of Technology, Gokiso-cho, Showa-ku, Nagoya, Japan

*2Rinnai Corporation, 2-26 Fukuzumi-cho, Nakagawa-ku, Nagoya, Japan

*3Chubu University, 1200 Matsumoto-cho, Kasugai, Aichi, Japan

*4Honda R&D Co., Ltd., 4630 Shimotakanezawa, Haga-machi, Tochigi, Japan

Received:
November 11, 2008
Accepted:
February 25, 2009
Published:
May 20, 2009
Keywords:
virtual scissors, haptic and force feedback, thin feedback
Abstract

The virtual scissors using virtual hands we propose enable users can cut virtual paper with their own hands. One purpose of our proposal is to facilitate implementing different tools simply by changing software parameters. Another is to make a general-purpose system with small-scale input and output devices for general applications, e.g., only using thin haptic information and force feedback. With such virtual reality (VR) scissors, we introduced feedback to cover any impressions such as interface interference during use. We evaluated whether an interaction occurred between vibration feedback and sound effects. Using this system, we found that users could manipulate virtual scissors through a data-glove similar to the use of real ones.

Cite this article as:
Kenji Funahashi, Daisuke Kubotani, Yuji Iwahori, and
and Koji Tanida, “Virtual Scissors in a Thin Haptic and Force Feedback Environment,” J. Adv. Comput. Intell. Intell. Inform., Vol.13, No.3, pp. 283-288, 2009.
Data files:
References
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  3. [3] K. Tanida, K. Funahashi, M. Ohmi, and M. Kusumi, “Embodiment Evaluation for Tools of Virtual Reality Technology -A Trial Evaluation by Measuring Hemodynamic Change in the Brain-,” Transactions of Virtual Reality Society of Japan, Vol.12, No.1, pp. 3-10, 2007 (in Japanese).
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  6. [6] A. Lecuyer, J.-M. Burkhardt, and L. Etienne, “Feeling Bumps and Holes without a Haptic Interface: the Perception of Pseudo-Haptic Textures,” Proc. ACM SIGCHI, pp. 239-246, 2004.

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Last updated on Mar. 05, 2021