JACIII Vol.13 No.3 pp. 283-288
doi: 10.20965/jaciii.2009.p0283


Virtual Scissors in a Thin Haptic and Force Feedback Environment

Kenji Funahashi*, Daisuke Kubotani*2, Yuji Iwahori*3,
and Koji Tanida*4

*Nagoya Institute of Technology, Gokiso-cho, Showa-ku, Nagoya, Japan

*2Rinnai Corporation, 2-26 Fukuzumi-cho, Nakagawa-ku, Nagoya, Japan

*3Chubu University, 1200 Matsumoto-cho, Kasugai, Aichi, Japan

*4Honda R&D Co., Ltd., 4630 Shimotakanezawa, Haga-machi, Tochigi, Japan

November 11, 2008
February 25, 2009
May 20, 2009
virtual scissors, haptic and force feedback, thin feedback

The virtual scissors using virtual hands we propose enable users can cut virtual paper with their own hands. One purpose of our proposal is to facilitate implementing different tools simply by changing software parameters. Another is to make a general-purpose system with small-scale input and output devices for general applications, e.g., only using thin haptic information and force feedback. With such virtual reality (VR) scissors, we introduced feedback to cover any impressions such as interface interference during use. We evaluated whether an interaction occurred between vibration feedback and sound effects. Using this system, we found that users could manipulate virtual scissors through a data-glove similar to the use of real ones.

Cite this article as:
Kenji Funahashi, Daisuke Kubotani, Yuji Iwahori, and
and Koji Tanida, “Virtual Scissors in a Thin Haptic and Force Feedback Environment,” J. Adv. Comput. Intell. Intell. Inform., Vol.13, No.3, pp. 283-288, 2009.
Data files:
  1. [1] K. Funahashi, T. Yasuda, S. Yokoi, and J. Toriwaki, “A Model for Manipulation of Objects with Virtual Hand in 3-D Virtual Space,” Systems and Computers in Japan, Vol.30, No.11, pp. 22-32, 1999.
  2. [2] A. M. Okamura, R. J. Webster III, J. T. Nolin, K. W. Johnson, and H. Jafry, “The Haptic Scissors: Cutting in Virtual Environments,” Proc. the 2003 IEEE Int. Conf. on Robotics & Automation, pp. 828-833, 2003.
  3. [3] K. Tanida, K. Funahashi, M. Ohmi, and M. Kusumi, “Embodiment Evaluation for Tools of Virtual Reality Technology -A Trial Evaluation by Measuring Hemodynamic Change in the Brain-,” Transactions of Virtual Reality Society of Japan, Vol.12, No.1, pp. 3-10, 2007 (in Japanese).
  4. [4] K. Funahashi, D. Kubotani, K. Tanida, and Y. Iwahori, “Pseudo Haptic Expression by Presentation Delay in Virtual Scissors System,” Proc. the 12th Virtual Reality Society of Japan Annual Conf., pp. 393-394, 2007 (in Japanese).
  5. [5] K. Funahashi, Y. Kuroda, and M. Mori, “A Study for Touchable Online Shopping System with Haptical Force Feedback,” Proc. ICAT2008, pp. 297-300, 2008.
  6. [6] A. Lecuyer, J.-M. Burkhardt, and L. Etienne, “Feeling Bumps and Holes without a Haptic Interface: the Perception of Pseudo-Haptic Textures,” Proc. ACM SIGCHI, pp. 239-246, 2004.

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Last updated on Mar. 05, 2021