JACIII Vol.12 No.2 pp. 116-124
doi: 10.20965/jaciii.2008.p0116


Generation of Character Motion by Using Reactive Motion Capture System with Force Feedback

Woong Choi*, Naoki Hashimoto**, Ross Walker*,
Kozaburo Hachimura*, and Makoto Sato**

*Ritsumeikan University, 1-1-1 Nojihigashi, Kusatsu, Japan

**Tokyo Institute of Technology, 4259 Nagatsuta, Midori-Ku, Yokohama, Japan

May 31, 2007
September 12, 2007
March 20, 2008
motion capture, force feedback, human-scale virtual environments, virtual human
Creating reactive motions with conventional motion capture systems is difficult because of the different task environment required. To overcome this drawback, we developed a reactive motion capture system that combines conventional motion capture system with force feedback and a human-scale virtual environment. Our objective is to make animation with reactive motion data generated from the interaction with force feedback and the virtual environment, using the fact that a person’s motions in the real world can be represented by the reactions of the person to real objects. In this paper we present the results of some animations made under various scenarios using animating reactive motion generation with our reactive motion capture system. Our results demonstrate that the reactive motion generated by this system was useful for producing the animation including scenes of reactive motion.
Cite this article as:
W. Choi, N. Hashimoto, R. Walker, K. Hachimura, and M. Sato, “Generation of Character Motion by Using Reactive Motion Capture System with Force Feedback,” J. Adv. Comput. Intell. Intell. Inform., Vol.12 No.2, pp. 116-124, 2008.
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