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JACIII Vol.12 No.2 pp. 116-124
doi: 10.20965/jaciii.2008.p0116
(2008)

Paper:

Generation of Character Motion by Using Reactive Motion Capture System with Force Feedback

Woong Choi*, Naoki Hashimoto**, Ross Walker*,
Kozaburo Hachimura*, and Makoto Sato**

*Ritsumeikan University, 1-1-1 Nojihigashi, Kusatsu, Japan

**Tokyo Institute of Technology, 4259 Nagatsuta, Midori-Ku, Yokohama, Japan

Received:
May 31, 2007
Accepted:
September 12, 2007
Published:
March 20, 2008
Keywords:
motion capture, force feedback, human-scale virtual environments, virtual human
Abstract

Creating reactive motions with conventional motion capture systems is difficult because of the different task environment required. To overcome this drawback, we developed a reactive motion capture system that combines conventional motion capture system with force feedback and a human-scale virtual environment. Our objective is to make animation with reactive motion data generated from the interaction with force feedback and the virtual environment, using the fact that a person’s motions in the real world can be represented by the reactions of the person to real objects. In this paper we present the results of some animations made under various scenarios using animating reactive motion generation with our reactive motion capture system. Our results demonstrate that the reactive motion generated by this system was useful for producing the animation including scenes of reactive motion.

Cite this article as:
Woong Choi, Naoki Hashimoto, Ross Walker,
Kozaburo Hachimura, and Makoto Sato, “Generation of Character Motion by Using Reactive Motion Capture System with Force Feedback,” J. Adv. Comput. Intell. Intell. Inform., Vol.12, No.2, pp. 116-124, 2008.
Data files:
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