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Call for Papers

Before Submission, please refer to "Materials for Submission" and "Submit a Manuscript".

JRM Vol.39 No.1 (Feb. 2027)
Special Issue on “Hands-on STEM/STEAM Education II”

Submission Deadline: July 20, 2026
Editors: Prof. Shoichiro Fujisawa (Tokushima Bunri University, Japan)
Guest Editors: Prof. Kazuo Kawada (Hiroshima University, Japan)
Assoc. Prof. Toshitaka Oki (Fukuyama University, Japan)
Assoc. Prof. Shinichi Imai (Tokyo Gakugei University, Japan)
Assoc. Prof. Teruyuki Tamai (Ehime University, Japan)
Assoc. Prof. Masaru Katayama (National Institute of Technology, Matsue College, Japan)
More details: JRMCFP_39-1.pdf
Submit papers: https://mm.fujipress.jp/jrm
Inquiry: JRM Contact form or e-mail to email (JRM Editorial Office)

Amid rapid technological innovation and societal transformation, practical and cross-disciplinary approaches to Science, Technology, Engineering, and Mathematics (STEM) and STEAM (STEM + Arts) education have become more crucial than ever. The first issue shared numerous practical examples and valuable insights. This second special issue builds on these outcomes, focusing on deepening the quality of practice, verifying educational effectiveness, constructing sustainable educational models, and integrating next-generation technologies. We invite studies adopting theoretical and practical perspectives, ranging from systematizing accumulated practical knowledge in educational settings to innovative proposals capable of transforming future education.

• Advancement and Evaluation of Experiential Learning and Practical Education
In addition to reports on experiential learning practices utilizing robotics, studies on mechatronics, digital fabrication, quantitative and qualitative evaluation of learning outcomes, curriculum design, and continuous improvement models are invited.

• Advanced Educational Methods for Cultivating Creativity, Inquiry, and Problem-Solving Skills
New developments in educational practices utilizing 3D printing, robotics, coding, data science, etc. Interdisciplinary project design and integration with entrepreneurship education are desirable.

• Redefining STEAM through the Convergence of Arts, Science, and Technology
Educational models integrating artistic thinking with engineering design, introducing design thinking, and creating new learning opportunities by integrating sensibility and logic.

• Practice and Institutional Design of Inclusive STEM/STEAM Education
Case studies of educational practices involving learners with diverse backgrounds, including gender, multiculturalism, disabilities, and varied learning histories. Analyses of the effects of introducing accessibility designs and learning support technologies.

• Building Future-Oriented Educational Models
Attempts have been made to incorporate new technologies such as artificial intelligence, robotics, soft robotics, and cyber-physical systems into education. Proposals for connecting traditional technologies, hybrid educational systems, and sustainable and scalable educational foundations are welcome.

• Other Welcome Themes
Beyond the above, we welcome reevaluations of traditional educational methods, including project-based learning (PBL), as well as theoretical research, curriculum development studies, and analyses from an educational policy perspective.

This special issue aims to share research outcomes beyond mere practice reports by focusing on reproducibility, scalability, and social impact. We eagerly await submissions from educators, researchers, and industry professionals.

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Last updated on Mar. 12, 2026

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