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Call for Papers

Before Submission, please refer to "Materials for Submission" and "Submit a Manuscript".

JRM Vol.37 No.6 (Dec. 2025)
Special Issue on “Hands-on STEM/STEAM Education”

Submission Deadline: April 20, 2025
(For Submissions in Japanese: April 6, 2025)
Editors: Prof. Shoichiro Fujisawa (Tokushima Bunri University, Japan)
Guest Editors: Prof. Kazuo Kawada (Hiroshima University, Japan)
Assoc. Prof. Toshitaka Oki (Fukuyama University, Japan)
Assoc. Prof. Shinichi Imai (Tokyo Gakugei University, Japan)
Assoc. Prof. Teruyuki Tamai (Ehime University, Japan)
More details: JRMCFP_37-6.pdf
Submit papers: https://mm.fujipress.jp/jrm
Inquiry: JRM Contact form or e-mail to email (JRM Editorial Office)

Because of recent technological advancements and rapid changes in social structure, hands-on approaches to Science, Technology, Engineering, and Mathematics (STEM) and STEAM (STEM + Arts) education are attracting attention. We invite papers on a variety of topics for this special issue, from reports on practical applications of robotics and mechatronics that have produced results in actual educational settings to innovative proposals that have the potential to significantly impact education in the future. We expect to find papers on a variety of topics, including the following:

• Reports about experiential learning practices
Practical examples and reports are used in the field to improve the effectiveness of student learning.

• New educational methods that foster creativity and problem-solving skills
Proposals for technology-based approaches to education, such as 3D printing, robotics, and coding.

• Integration of the arts, science, and technology
Proposals to investigate new learning opportunities through the integration of the arts, science, and technology.

• The challenges of inclusive STEM/STEAM education
Case studies and reports on inclusive educational practices for diverse learners.

• Challenges for future
Proposals for new educational models and systems that consider both traditional and future technologies such as AI, robotics, and soft robotics.

In addition to these topics, studies on traditional educational methods are welcomed. Examples include project-based learning, evaluation methods that encourage learner initiative, and educational systems that use human-computer interaction. We are excited to work with you to shape the future of STEM/STEAM education through your research and practical reports.

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Last updated on Nov. 04, 2024