A Virtual Sports System for Skill Training
Toshio Tsuji*, Yasuteru Sumida*, Makoto Kaneko*, and Sadao Kawamura**
*Graduate School of Engineering, Hiroshima University, 4-1 Kagamiyama 1-chome, Higashi Hiroshima, Hiroshima, Japan
**Faculty of Science and Engineering, Ritsumeikan University, 1-1 Noji Higashi 1-chome, Kusatsu, Shiga, Japan
Dynamic characteristics of human upper extremities are usually modeled with mechanical impedance. Although many studies have been reported on the human impedance characteristics, there is no such a report in which the human impedance is utilized for skill training and rehabilitation. As the first step to develop a training method based on human impedance characteristics, this paper proposes a virtual sports training system using a virtual reality technique in order to measure human movements during sports. From experiments, differences of movements between skilled and unskilled subjects are analyzed.
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