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A Virtual Sports System for Skill Training
Toshio Tsuji*, Yasuteru Sumida*, Makoto Kaneko*, and Sadao Kawamura**
*Graduate School of Engineering, Hiroshima University, 4-1 Kagamiyama 1-chome, Higashi Hiroshima, Hiroshima, Japan
**Faculty of Science and Engineering, Ritsumeikan University, 1-1 Noji Higashi 1-chome, Kusatsu, Shiga, Japan
Received:October 4, 2000Accepted:December 7, 2000Published:April 20, 2001
Keywords:impedance, human movements, virtual sports system, skill training
Dynamic characteristics of human upper extremities are usually modeled with mechanical impedance. Although many studies have been reported on the human impedance characteristics, there is no such a report in which the human impedance is utilized for skill training and rehabilitation. As the first step to develop a training method based on human impedance characteristics, this paper proposes a virtual sports training system using a virtual reality technique in order to measure human movements during sports. From experiments, differences of movements between skilled and unskilled subjects are analyzed.
Cite this article as:T. Tsuji, Y. Sumida, M. Kaneko, and S. Kawamura, “A Virtual Sports System for Skill Training,” J. Robot. Mechatron., Vol.13 No.2, pp. 168-175, 2001.Data files:
Copyright© 2001 by Fuji Technology Press Ltd. and Japan Society of Mechanical Engineers. All right reserved.