single-rb.php

JRM Vol.13 No.2 pp. 168-175
doi: 10.20965/jrm.2001.p0168
(2001)

Paper:

A Virtual Sports System for Skill Training

Toshio Tsuji*, Yasuteru Sumida*, Makoto Kaneko*, and Sadao Kawamura**

*Graduate School of Engineering, Hiroshima University, 4-1 Kagamiyama 1-chome, Higashi Hiroshima, Hiroshima, Japan

**Faculty of Science and Engineering, Ritsumeikan University, 1-1 Noji Higashi 1-chome, Kusatsu, Shiga, Japan

Received:
October 4, 2000
Accepted:
December 7, 2000
Published:
April 20, 2001
Keywords:
impedance, human movements, virtual sports system, skill training
Abstract

Dynamic characteristics of human upper extremities are usually modeled with mechanical impedance. Although many studies have been reported on the human impedance characteristics, there is no such a report in which the human impedance is utilized for skill training and rehabilitation. As the first step to develop a training method based on human impedance characteristics, this paper proposes a virtual sports training system using a virtual reality technique in order to measure human movements during sports. From experiments, differences of movements between skilled and unskilled subjects are analyzed.

Cite this article as:
Toshio Tsuji, Yasuteru Sumida, Makoto Kaneko, and Sadao Kawamura, “A Virtual Sports System for Skill Training,” J. Robot. Mechatron., Vol.13, No.2, pp. 168-175, 2001.
Data files:

*This site is desgined based on HTML5 and CSS3 for modern browsers, e.g. Chrome, Firefox, Safari, Edge, Opera.

Last updated on Oct. 27, 2021