JDR Vol.8 No.1 pp. 90-94
doi: 10.20965/jdr.2013.p0090

Survey Report:

Localization of Risk Communication Tools: Two Case Studies

Toshiko Kikkawa* and Seiji Suzuki**

*Faculty of Business and Commerce, Keio University, 2-15-45 Mita, Minato-ku, Tokyo 108-8345, Japan

**Faculty of Nursing, The Japanese Red Cross Kyushu International College of Nursing, 1-1 Asty, Munakata, Fukuoka 811-4157, Japan

December 2, 2012
December 13, 2012
February 1, 2013
risk communication, educational tool, localization, development education
In this paper, the authors explore some issues related to adjusting risk communication tools to localities in developing countries, i.e., the localization of risk communication tools. We introduce two anecdotal cases using simulation games as tools for risk communication. First, the “Garbage” game (Thiagarajan, 1991) was introduced to participants in order to improve their awareness of second-order social dilemmas caused by waste management. The cheating nature involved in its rules for achieving the goal was refused by some participants for reasons of religious belief in which the cheating of people is prohibited by religious tenets. The second case was froman elementary school for girls in Pakistan, where religious beliefs play an important role in education. In order to implement risk education in developing countries, it is thus important to give considerations to culture, especially to religious beliefs.
Cite this article as:
T. Kikkawa and S. Suzuki, “Localization of Risk Communication Tools: Two Case Studies,” J. Disaster Res., Vol.8 No.1, pp. 90-94, 2013.
Data files:
  1. [1] V. Peters, M. Van de Westelaken, and J. Bruning, “Simulation games as a safe environment,” Simulation and Games studies, Vol.22, pp. 59-64, 2012.
  2. [2] S. Suzuki, “Preliminary Inquiry into feasibility of developing educational tools for teaching ideas of safety and security,” Asian Studies, No.6, pp. 141-148, Center For Research on Asia, Faculty of Humanities and Social Sciences, Shizuoka University, 2011 (originally in Japanese).
  3. [3] T. Kikkawa, K. Yamori, and J. Sugiura, “Crossroad and more. . . Kyoto, Japan,” Nakanishiya Shuppan, 2009 (in Japanase).
  4. [4] S. Thiagarajan, “Garbage: A card game that simulates the trade-off between competition and concern,” Simulation & Gaming, Vol.22, pp. 112-11, 1991.
  5. [5] S. Suzuki, T. Kikkawa, and S. Murao, “Development of a participatory program for sorting out the risk problems: A case of smallscale miners,” Japanese Journal of Risk Analysis, Vol.20, pp. 41-48, 2010.
  6. [6] Ch.Usman Ali, “Situation Analysis of Union Council No.85,” World Life Organization, 2008.

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Last updated on Jul. 12, 2024