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JACIII Vol.12 No.2 pp. 142-149
doi: 10.20965/jaciii.2008.p0142
(2008)

Paper:

I3P: A Protocol for Increasing Reliability and Responsiveness in Massively Multiplayer Games

Jeremy Kackley*, Matthew Gambrell**, and Jean Gourd*

*University Of Southern Mississippi, School of Computing, 118 College Dr., Box 5106, Hattiesburg, MS 39406

**Amaze Entertainment, 816 Congress Ave SE, Suite 600, Austin, TX 78701

Received:
June 1, 2007
Accepted:
September 12, 2007
Published:
March 20, 2008
Keywords:
I3P, Massively Multiplayer Online Gaming (MMOG), peer-to-peer (P2P), protocol, transport
Abstract

Developing broadband and internet technologies offers possibilities for new ways of minimizing the server bottleneck in online gaming as well as an increase in response and reliability. We look at a peer-to-peer (P2P) approach to circumnavigate some of the reliance on the central server and propose a protocol designed to increase responsiveness and reliability – which is also useful in meeting the unique requirements of a P2P approach.

Cite this article as:
Jeremy Kackley, Matthew Gambrell, and Jean Gourd, “I3P: A Protocol for Increasing Reliability and Responsiveness in Massively Multiplayer Games,” J. Adv. Comput. Intell. Intell. Inform., Vol.12, No.2, pp. 142-149, 2008.
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