A Digital Grain Generation Method Suitable for Geometric Textures
Ryoji Miyachi†, Shin Usuki, and Kenjiro T. Miura
3-5-1 Jouhoku, Naka-ku, Hamamatsu, Shizuoka 432-8561, Japan
The automated production of products using digital data has been realized in recent years through the development of manufacturing machines. Digital data are also used for automatic texturing. In a product texturing system using digital data, texture information needs to be incorporated in the generation of digital data. However, it is difficult to generate such data manually since it is not easy to fit the texture to the product or to prevent the texture pattern from being stretched or shortened. Therefore, what is needed is a method of automatically generating digital data that yields a seamless texture with little distortion and a method of fitting the texture to the product shape. In this paper, the application of the Angle Based Flattening (ABF) method by Sheffer and de Sturler to the generation of digital data of textures is proposed. Another method to extend the ABF technic to make it more suitable to geometric textures is also proposed.
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