single-au.php

IJAT Vol.8 No.3 pp. 445-451
doi: 10.20965/ijat.2014.p0445
(2014)

Paper:

Development of Turning Machine Operation Interface that Uses Haptic Device

Raiyo Oka and Koichi Morishige

Faculty of Informatics and Engineering, Department of Mechanical Engineering and Intelligent Systems, The University of Electro-Communications, Chofugaoka 1-5-1, Chofu-shi, Tokyo 182-8585, Japan

Received:
December 27, 2013
Accepted:
March 17, 2014
Published:
May 5, 2014
Keywords:
man-machine interface, turning machine, virtual reality, haptic device, machine tool
Abstract
This study aims to develop a turning system that uses a haptic device as a new operation interface to enable even beginners to operate a turning machine easily and safely. The haptic device is important because it can provide the user with sensations of physical force, such as shocks or vibrations, in the virtual space. These sensations of force function to guide the operator to suitable operation by limiting tool movement. In this study, a system is developed to teach, using the haptic device, the toolmovements in machining shapes in a virtual space. The tool movement that is taught is output as the movement of turning machine, and the actual machining is performed. In the our system, we have implemented a function that avoids interference between the tool and workpiece and limits the depth of cut in order to avoid excessive cutting. The usefulness of developed system is confirmed through machining experiments.
Cite this article as:
R. Oka and K. Morishige, “Development of Turning Machine Operation Interface that Uses Haptic Device,” Int. J. Automation Technol., Vol.8 No.3, pp. 445-451, 2014.
Data files:
References
  1. [1] M. A. Srinivasan and C. Basdogan, “Haptics in virtual environments: Taxonomy, research status, and challenges,” Computers and Graphics, Vol.21, No.4, pp. 393-404, 1997.
  2. [2] K. Hikichi, H. Morino, I. Arimoto, I. Fukuda, S. Matsumoto, M. Iijima, K. Sezaki, and Y. Yasuda, “Architecture of Haptics Communication System for adaptation to network environments,” in Proc. IEEE ICME 2001, pp. 563-566, 2001.
  3. [3] H. Kato, K. Kobayashi, and S. Liu, “Skill Learning in Manual Machine Tool Operation: Development of New Virtual Lathe and Study on Minute Grooving by Using It,” J. of the Japan Society of Precision Engineering, Vol.62, No.7, pp. 999-1003, 1996.
  4. [4] K. Imanishi, M. Nakao, T. Kuroda, and H. Oyama, “Haptic Navigation Method for Improving Safety of Master-Slave Type Robotic Surgery,” Trans. of the Virtual Reality Society of Japan, Vol.8, No.3, pp. 321-328, 2003.
  5. [5] K. Morishige, “Development of Operation Interface for Multi-Axis Controlled Machine Tools Using Haptic Device – Examination of Basic Function and Tool Path Generation –,” Int. Symp. on Flexible Automation, 0026-a, 2006.
  6. [6] F. Crison, A. Lecuyer, D. Huart, J. M. Burkhardt, G. Michel, and J. L. Dautin, “Virtual Technical Trainer: Learning How to Use Milling Machines with Multi-Sensory Feedback in Virtual Reality,” Proc. of IEEE Int. Conf. on Virtual Reality, pp. 139-145, 2005.
  7. [7] M. Arbabtafti, M. Moghaddam, A. Nahvi, M.Mahvash, B. Richardson, and B. Shirinzadeh, “Physics-Based Haptic Simulation of Bone Machining,” IEEE Trans. on Haptics, Vol.4, No.1, pp. 39-50, 2011.
  8. [8] K. Watanuki, “Knowledge Acquisition and Job Training for Advanced Technical Skills by Using Immersive Virtual Environment,” J. of the Japan Society of Precision Engineering, Vol.72, No.1, pp. 46-51, 2006.
  9. [9] K. Kobayashi, N. Hashimoto, and H. Kato, “Simulation of Boring Operation with Lathe by Means of Mixed Reality,” Trans. of the Virtual Reality Society of Japan, Vol.4, No.4, pp. 685-690, 1999.
  10. [10] T. Ito and H. Miyata, “Development of force-feedback interface for drilling simulation,” The Japan Society of Mechanical Engineers, Vol.43, pp. 343-344, 2005.
  11. [11] J. K. Salisbury and M. A. Srinivasan, “Phantom-based haptic interaction with virtual objects,” IEEE Computer Graphics and Applications, Vol.17, No.5, pp. 6-10, 1997.
  12. [12] D. C. Ruspini, K. Kolarov, and O. Khatib, “The haptic display of complex graphical environments,” SIGGRAPH 97, pp. 345-352, 1997.

*This site is desgined based on HTML5 and CSS3 for modern browsers, e.g. Chrome, Firefox, Safari, Edge, Opera.

Last updated on Oct. 01, 2024