single-rb.php

JRM Vol.14 No.1 pp. 3-5
doi: 10.20965/jrm.2002.p0003
(2002)

Paper:

Engineering and Amusement

Shigeki Sugano

Department of Mechanical Engineering, Waseda University, 3-4-1, Ookubo, Sinjuku, Tokyo 169-8555, Japan

Received:
September 10, 2001
Accepted:
December 18, 2001
Published:
February 20, 2002
Keywords:
engineering, amusement machine, animism, media, mind
Abstract

We discuss the interdisciplinary treatment required by engineering in the amusement field from 3 viewpoints — mental involvement, animism, and media. Specialists in al1 fields of amusement explain each instance in detail in this special issue, so that we tasks common to as wide a range as possible are used as a basis for discussing amusement as a discipline.

Cite this article as:
Shigeki Sugano, “Engineering and Amusement,” J. Robot. Mechatron., Vol.14, No.1, pp. 3-5, 2002.
Data files:

*This site is desgined based on HTML5 and CSS3 for modern browsers, e.g. Chrome, Firefox, Safari, Edge, Opera.

Last updated on Aug. 03, 2021