single-jc.php

JACIII Vol.13 No.5 pp. 542-549
doi: 10.20965/jaciii.2009.p0542
(2009)

Paper:

Comparison of Traditional 2D and Virtual Patterns Design in 3D

Agnieszka Cichocka*,** and Pascal Bruniaux*

*Laboratoire GEnie et Matériaux TEXtiles, 'Ecole Nationale des Arts et Industries Textiles (ENSAIT), University Nord of Lille, Lille, 2 allée Louise et Victor Champier BP 30329 59056 ROUBAIX CEDEX 1

**Faculty of Material Technologies and Textile Design, Department of Clothing Science and Technology, Ul. .Zwirki 36, 90-942 L'od'z, Poland

Received:
September 19, 2008
Accepted:
February 21, 2009
Published:
September 20, 2009
Keywords:
garment pattern process generation, modelling of virtual garment, adaptive model
Abstract
This paper presents a garment pattern generation process and modelling of virtual garment design method in 3D. This work characterize our global project on virtual clothing design contains of the conception of virtual adaptive mannequin, and also of the creation and modelling of garment in 3D. According to the ideas of mass customization and e-commerce, as well the need of numerical innovations in garment industry we employ our model of virtual garment and methodology enabling to conceive the virtual clothing directly on a mannequin morphotype in 3D. This method gives us possibility to create a perfect garment and taking into account all peculiarities of human body. In 2D method we made two patterns: left and right side separately to obtain best result and to get possibility to compare two cases: when symmetric pattern is used and when we use pattern consisted of two parts specially made for each side of the body. In the present context we use the example of a basic women's shirt: bodice and sleeve. We used the method of making pattern employed in Russia compared with French method. Finally the superposition of virtual and real pattern was done in order to visualise the right results.
Cite this article as:
A. Cichocka and P. Bruniaux, “Comparison of Traditional 2D and Virtual Patterns Design in 3D,” J. Adv. Comput. Intell. Intell. Inform., Vol.13 No.5, pp. 542-549, 2009.
Data files:
References
  1. [1] F. Boudjemaï, “Reconstruction de surfaces d’objets 3D a partir de nuages de points par rèseaux de neurones 3D-SOM,” Ph.D. thesis of USTL Lille, 2006.
  2. [2] A. Cichocka, P. Bruniaux et V. Koncar, “Modelling of Virtual Garment Design in 3D,” Research Journal of Textile and Apparel, 11-4, pp. 55-63, 2007
  3. [3] A. Cichocka and P. Bruniaux, “Adaptive model of the human body -- methodology of design of the mannequin morhpotype,” Proc. of the Industrial Simulation Conf., 2006.
  4. [4] A. Cichocka, “Contribution à la modèlisation et à la simulation de vêtements sur mannequin adaptatif,” Ph.D. Thesis, 2008.

*This site is desgined based on HTML5 and CSS3 for modern browsers, e.g. Chrome, Firefox, Safari, Edge, Opera.

Last updated on Apr. 19, 2024