JACIII Vol.14 No.6 pp. 684-699
doi: 10.20965/jaciii.2010.p0684


Linguistic Geometry: The Age of Maturity

Boris Stilman*,**, Vladimir Yakhnis*, and Oleg Umanskiy*,**

*STILMAN Advanced Strategies, 1623 Blake Street, Suite 200, Denver, CO 80202, USA

**Department of Computer Science, University of Colorado Denver, Campus Box 109, Denver, CO 80217-3364, USA

February 10, 2010
April 10, 2010
September 20, 2010
linguistic geometry, game theory, search problem, artificial intelligence, defense systems
This paper describes the current status of research and applications of Linguistic Geometry (LG), a type of game theory scalable to the level of real life defense systems. LG is compared to conventional gaming approaches with respect to their applicability to real world problems. LG generates winning strategies for all sides in a conflict in real time by constructing them out of a limited set of blocks called zones. Several examples of zones are introduced. The paper describes the process of discovery of new zones essential for various types of military operations, which represent different classes of abstract board games. We also included a brief explanation of scalability of the LG applications. This paper describes a universal tool kit, LG-PACKAGE, which allows a user to build his/her own applications of LG. This tool kit includes GDK (Game Development Kit), GIK (Game Integration Kit), GRT (Game Resource Tool), GST (Game Solving Tool), GNS (Game Network Services) and GMI (Game Mobile Interface). In the end we included a description of the most advanced experiments with the LG applications conducted by DARPA and US Army and assessments of these experiments by military experts.
Cite this article as:
B. Stilman, V. Yakhnis, and O. Umanskiy, “Linguistic Geometry: The Age of Maturity,” J. Adv. Comput. Intell. Intell. Inform., Vol.14 No.6, pp. 684-699, 2010.
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